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TinSee how it works

Turn a goalinto workyou can use.

Tinny brings context, a second look, and a clear next action to your task.

Tinny, a little cream creature listening through a blue tin-can earpiece

From a goalto your next action.

  1. Goal

    Start with what you want to make, solve or understand.

  2. Battle ring

    Each battle in the ring compares answers from two sides.

  3. Working content

    Accepted findings reach the answer, code or document.

  4. Next action

    Take the next step, with the context that supports it.

Build and test, or research and decide. Within a task, CANs keep accepted context connected from your goal to the next action.

One subject. Three materials.

CANCommon · Paper
CAN in watercolor and colored pencil

Publishes context and answers

Keeps evidence connected to its source and publishes the side's answer.

CANRare · Glass
CAN in watercolor and colored pencil

Publishes context and answers

Keeps evidence connected to its source and publishes the side's answer.

CANEpic · Plasma
CAN in watercolor and colored pencil

Publishes context and answers

Keeps evidence connected to its source and publishes the side's answer.

Meet Tinny and the cards that keep your work connected.

A little Tin.
A connected way to work.

Tin is the workspace. Tinny is your agent. CANs keep the context connected.

Start with a goal. Give an idea a second look. Keep the useful findings with the work, and carry them into your next action.

Make something.Trade it nearby.

Tin market is the other side of Tinny. A local market for crafts, repairs, spare parts and requests. Every shop has a real person and a Tinny who answers for it.

  1. Put a thing on the table: for sale, for trade, or wanted.
  2. Ask the shop's Tinny. It answers from what is listed and hands the rest to the owner.
  3. Agree in a thread, then meet. No card, no fee.

tinny.dev is the workshop. market.tinny.dev is the street.

Tinny with a gang of small tins joined by cotton strings